Generative Design and Digital Fabrication in Architecture - in practise
Presenters at Shape to Fabrication 2018 will include:
More to announce soon - see Tickets page to book.
We present several projects on which computation techniques, working as the servant of rational thinking and practical common sense, were able to deliver building scale public art projects where the complexity and cost without pre-rationalisation would have been prohibitive and a barrier to progress. Some of the techniques were developed in-house and some built on the work of the wider design community. There are numerous lessons to be learnt from our experience, some positive, some negative.
Image Credit : Neuschnee prototype / Walter Klasz – University of Innsbruck
Stephen Melville is a founding Director of Format. Formerly a Director of Whitbybird Engineers then Design Director of Ramboll UK, Stephen created Format with the goal of establishing an Engineering design studio which considered Structural Engineering, geometry modelling, digital optimisation, fabrication, research and education as an seamless entity and as a bridge between the worlds of Science, art, architecture and design.
He is CABE Built Environment Expert, a member of the Bristol Urban Design Forum, the IStructE Digital Design panel, the visiting RIBA education board and was a member of the RIBA awards jury. Stephen is an Associate Lecturer at Oxford Brookes School of Architecture and a collaborator on the Architecture Association Active Matter course. He regularly lectures and critiques at Architecture schools across the world and has published several papers on the subject of digital design in Engineering and Architecture.
Image Credit : Wigmore Street / Lee Simmons
The construction industry is beginning to see transformations to supply chains that haven’t experienced disruption in decades. The workforce is being challenged to retool with new digital skills. Architects and engineers are seeing their work augmented with data-driven automation and increasingly capable algorithms. In his lecture, Nate Miller will discuss the technological disruptions that are changing the world of construction and how these transformations are leading towards a new era of performance for buildings and the people who make them.
Nate Miller is the founder and CEO of PROVING GROUND – a digital design agency that delivers data-driven solutions to architecture, engineering, and construction businesses. Nate has worked with some of the most reputable organizations in the building industry to create strategies and software that connect builders with data to realize performance. Nate’s work in data and computation has impacted the design and delivery of a wide range of built environments including stadiums, skyscrapers, hospitals, and museums.
Nate has authored numerous free and open source tools that are widely used by building professionals and researchers with the aim of improving designer productivity. Among these tools are the popular Grasshopper and Dynamo plug-ins LunchBox, Rhynamo, and Slingshot.
As a leader in the field of computation in architecture, Nate has lectured about data and computation at venues including ACADIA, Facades+, AIA TAP, Building Connections Congress, USC BIM Symposium, and Now Next Future. Nate is also an avid writer and has authored numerous articles focused on emerging technology, industry trends, and business strategy. You can read his work in publications including Architect Magazine, Building Design + Construction, and the Proving Ground blog.
Kenn Clausen is an architect, computational designer and project manager with multidisciplinary interests ranging from digital tools and robotic fabrication to design and workflow optimization. He joined GXN, the research and innovation unit of 3XN architects in Denmark.
He works in the fusion between competition, project development and research, implementing and utilizing digital tools, workflow strategies and design technologies from large scale building projects to experimental prototypes. His work includes the design and development of the Olympic Committee headquarter in Lausanne and the Fish Market in Sydney.
His work experiences include Electrotexture LAB in Denmark and UNStudio in Amsterdam.
3XN architects and GXN innovation, seek to advance human-centred architecture by bringing social, technical and computational design research into ongoing studio projects and workflow. This dual nature of work, allow us to experiment with radically distributed yet interconnected approaches to the design and delivery of buildings that achieve a synthesis of design, function, and context. Driven by centralized data flow and the interoperability of digital tools, these approaches might best be captured by the notion of a platform approach to architecture.
Platform architectures are modularisations of complex systems in which some components remain stable while others are iteratively reshaped and vary over time. By presenting ongoing work at 3XN architecture and GXN innovation, this talk will demonstrate these concepts in practice. It takes aim at how computational design platforms are developed to achieve and balance stability and flexibility, how a centralized data structure has allowed for decentralized and robust workflow, and how hacking and modularisation has become integral to allow for distributed research and project delivery.
Images © 3XN/GXN
Kåre Stokholm Poulsgaard is Head of Innovation at GXN and work with applied design research in architecture through the development of strategies for informed design across 3XN architects and GXN innovation. He is interested in research and innovation in the built environment, specifically in the ways digital technology impacts human well-being, work, and learning and what this means for design strategy. Alongside this work, Kåre is pursuing a PhD at the University of Oxford focused on how digital technologies impact human cognition and creativity and what that might mean for creative practice and the organization of work.
For full presentation details, see Kenn Clausen entry above.
Morten Norman Lund is a parametric designer, design technologist and project manager at 3XN Architect’s independent innovation unit GXN. Morten has been at GXN as an architect for 5 years, working mainly on research projects that focus on materials, sustainability, and digital technologies as well as architecture projects. He is currently leading GXN’s latest research into digital fabrication though the Digital Factory project as well as applying parametric workflows to BIM models in 3XN. Morten’s current work at 3XN and GXN serves to bring digital tools into the later phases of the design process to allow more complex designs to be conceived and built.
For full presentation details, see Kenn Clausen entry above.
Zoe Laughlin is a co-founder/director of the Institute of Making and the Materials Library project. She holds an MA from Central Saint Martin's College of Art and Design and obtained a PhD in Materials within the Division of Engineering, King's College London. Working at the interface of the science, art, craft and design of materials, her work ranges from formal experiments with matter, to materials consultancy and large-scale public exhibitions and events with partners including Tate Modern, the Hayward Gallery, the V&A and the Wellcome Collection. Her particular areas of interest are currently The Sound of Materials, The Taste of Materials and The Performativity of Matter, with outputs ranging from theatrical demonstration lectures to the making of instruments and features on both radio and television.